Sony Xperia Z Ultra review: the best phone you'll probably never buy
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Hardware
I'd be using a tired cliché if I said I want to talk about the elephant in the room, but when you compare the Z to every other smartphone that's crossed my desk, it seems fitting. Compared to the new Motorola Droid Ultra, Sony's Ultra definitely feels more worthy of that moniker. After all, it remains true to the overall design and style of the Xperia Z, but there's still no mistaking the two devices when they're set side by side -- or in your pocket. Yes, when it comes to diagonal display size, the Z Ultra is the largest smartphone we've ever had the opportunity to review (unless you consider the Samsung Galaxy Note 8.0 a "smartphone" since it technically is capable of making phone calls).The Z Ultra barely edges out the 6.3-inch Galaxy Mega in terms of screen size, but when it comes to general dimensions and weight, there's no question Sony's offering is the true champion. By the ruler, Sony's entry into the large-smartphone space comes in at 179.4 x 92.2 x 6.5 mm (7.06 x 3.63 x 0.26 inches), which makes it 11.8 millimeters taller (!), 4.2mm wider and 1.5mm thinner than the Mega. The Z Ultra is also one of the heftiest handsets we've played with in recent years, weighing in at 7.48 ounces (212g). Compared to the Mega, we're looking at a difference of 0.46 ounce (13g); given Sony's use of finer build materials and larger dimensions, this doesn't surprise us. Fun fact: the Z Ultra is also taller than the Kindle Paperwhite, and it weighs almost exactly the same. It's also as wide as a standard passport; chief designer Jun Katsunuma confirmed to us that this was done on purpose to mimic the size of something that travelers carry around all the time in their coat pockets.
Its size puts it in a strange netherworld between a comfortable smartphone and a small tablet.But enough of the staggering numbers already -- how does the Z Ultra actually work in real life? Just as you'd expect: awkwardly. Its size puts it in this strange netherworld between a comfortable smartphone and a small tablet, and we have a feeling that even the largest of hands may find it a bit unwieldy. While the display takes advantage of a 16:9 aspect ratio, the bezels are quite tall on the top and bottom. This, combined with squared-off corners and flattened edges, makes for a rather unnatural fit. The Ultra's thin frame (almost too thin, frankly) helps your fingers curl around and grasp its sides, but it still feels like a stretch; one-handed use in particular gave our mitts a great deal more exercise than we're used to. We had no problem using the phone with two hands, although we found ourselves facing the temptation to use it in landscape mode much more frequently than portrait -- in other words, the Z Ultra still feels more like a small tablet (like the Nexus 7) than a smartphone. And, much like Google's 7-inch slate, it can technically fit in your pants pocket, but it may be too tall or wide to fit comfortably. We were constantly concerned it would slide out anytime we sat forward or changed our posture, but fortunately that never happened.
We enjoy thin phones as much as the next reviewer, but as we mentioned earlier, the Ultra may actually be a little too thin for its own good, which seems odd to say considering a thin profile is pretty much a necessity when handling a phone this size. The problem lies with the smooth, bulging edges, which make the device difficult to pick up off a table or some other flat surface.
In much the same way that Samsung has maintained a consistent design for its Galaxy S4-era devices (the Mega and S4 Mini are prime examples), Sony is using the same design language it introduced with the original Xperia Z. In fact, at a glance you would think the two were close relatives, except for the fact that the Ultra clearly got a different gene for size. Both have a simple Sony logo just above the display with a front-facing camera to the left. Both have a circular aluminum power / standby button in the center of the right edge. Both feature the same build materials and squared corners. Heck, both even have holes for lanyards. Look closer, however, and you'll find each one offers its own distinct personality.
We'll begin with the edges, which sport small slots where the mic and speaker grille sit. There's just one slot for each, and they sit at the top-left and the bottom-right, respectively. Both are questionable locations, since your fingers are likely to cover both slots when you use the device in landscape mode. The right is the busiest of the four sides, as it's home to the volume rocker, power button, microSDXC / micro-SIM ports and 3.5mm headphone jack. You'll find a micro-USB / MHL / USB OTG port as well as a docking port for a Sony-branded DK30 magnetic charging dock. On the front, there's a 2-megapixel front-facing camera and an LED notification light above the 6.44-inch display, with nothing of significance below it. An earpiece resides up top with a mic on the bottom, each housed in a tiny, narrow slot. Let's not forget the back, although for the most part, it's forgettable: the obligatory Sony and Xperia logos are here, as well as an NFC logo and simple flash-less 8MP camera. The 3,050mAh battery pack, meanwhile, is sealed underneath.
Our review unit was the C6802 in black, with quad-band GSM / EDGE and penta-band (850 / 900 / 1700 / 1900 / 2100) HSPA+ promising up to 42 Mbps down and 5.8 Mbps up. This particular model is devoid of LTE radios, so if you're looking for the higher speeds, you'll want to seek out the C6806 (for North America) and C6833 (the European model) next month, both of which feature Cat 4 with a theoretical max of 150 Mbps downlink speeds. Rounding out the specs, the Xperia Z Ultra features 16GB of internal storage (11.8 gigs of which are user-accessible), Bluetooth 4.0 with AptX and ANT+, aGPS / GLONASS support, DLNA, USB 2.0, MTP support, FM radio, WiFi Direct and dual-band 802.11a/ac/b/g/n/. Finally, you can choose from three different colors: black, white and purple.
Sony Xperia Z Ultra | |
---|---|
Dimensions | 179.4 x 92.2 x 6.5 mm (7.06 x 3.63 x 0.26 inches) |
Weight | 7.48 oz. (212g) |
Screen size | 6.44 inches |
Screen resolution | 1,920 x 1,080 (344 ppi) |
Screen type | |
Battery | 3,050mAh Li-ion (non-removable) |
Internal storage | 16GB |
External storage | MicroSDXC, up to 64GB support |
Rear camera | 8MP, |
Front-facing cam | 2MP, |
Video capture | 1080p / 30 fps (rear and front) |
NFC | Yes |
Radios |
All models: penta-band HSPA+ (850 / 900 / 1700 / 1900 / 2100), quad-band GSM / EDGE (850 / 900 / 1800 / 1900) LTE depends on model (C6802 doesn't offer LTE) |
Bluetooth | v4.0 |
SoC | Qualcomm Snapdragon 800 (MSM8974) |
CPU | 2.2GHz quad-core Krait 400 |
GPU | Adreno 330 |
RAM | 2GB |
Entertainment | MHL, USB OTG, WiFi Direct, DLNA |
WiFi | Dual-band, 802.11a/ac/b/g/n |
Wireless Charging | No |
Operating system | Android 4.2.2 (Sony-specific UI) |
Display
Since this is our first encounter with a Triluminos smartphone, let's offer a brief explanation as to what the tech offers. These displays recently reappeared in Sony TVs after a lengthy absence -- the technology was dropped in 2009 due to its high costs -- so it was a pleasant surprise to see it show up on smaller devices so quickly. It's an RGB LED technology that employs the use of QD Display's quantum dots -- nanoparticles that emit very specific wavelengths of light. Each dot measures between 2nm and 10nm. Rather than using a white backlight which passes through RGB filters to create the intended color, the display uses a blue LED that stimulates quantum dots which emit pure green and pure red. In short, this new technique is supposed to create exceptionally pure colors.
Stylus fans, take note (see what we did there?): the Z Ultra doesn't come with any special pen or capacitive stylus. (As an aside, the S Pen used on the Galaxy Note series will not work on the Z Ultra.) However, the capacitive touchscreen is coated with a "super hard coat ASF" that's responsive and strong enough to support pen and pencil input. This, too, was included on purpose since business travelers often carry such relics with them. After hunting down a ballpoint and a trusty ol' No. 2, we can confirm that they do in fact work, though the touch sensor isn't capable of registering pressure, which means you can't push down on the screen to get a thicker stroke.
What's more, the slim bezels make it difficult to actually write on the phone, since we naturally want to rest the sides of our hands on the screen much like we do when taking a pen to actual paper. As a result, we often found ourselves accidentally pressing other keys -- including the home key, sadly -- which interrupted our workflow. In ideal conditions, the handwriting-recognition software was able to accurately interpret my chicken scratch, but even then it was successful only half the time. We still prefer the good old-fashioned virtual keyboard for text input, but we imagine people can get better with time and practice. In the meantime, it makes for a decent way to draw pictures and do whatever else that strikes your creative fancy.
Software
You'll found plenty of other apps gratuitously thrown in, most of which don't really come in handy. Sony Select is a pointless faux app store that gives you a list of recommended apps and, if you choose to download any of them, takes you into that app's standard Play Store page. Socialife is Sony's version of Flipboard, in which you can follow specific feeds or general categories. Smart Connect is an automation app much like Tasker or Motorola's Smart Actions, all of which let you assign a trigger event and a corresponding action whenever that occurs. TrackID is a Shazam clone; NeoReader works as a QR code reader; Sony Reader appears to be little more than a shortcut into the company's e-book store; and MagV is a Newsstand-like app that lets you browse, download and subscribe to various magazines. Fortunately, almost all of these apps can be disabled and about half can be uninstalled if it suits your fancy.
Camera
There isn't much to say about the user interface because it's the same UI Sony has already used in several Xperia devices. While it's familiar to Sony fans, there is certainly a learning curve involved. Hitting the button in the upper-left corner brings up a row of different modes, many of which have features that are duplicated elsewhere. For instance, you can capture video in several different modes, as they all feature both shutter and record buttons on the right sidebar. Same goes with stills modes. Each one behaves slightly differently, and they each contain varying types of settings, so it'll be up to you to work out all of the nuances in functionality and performance so you can switch between them faster. Worst case: you usually can't go wrong with Superior Auto mode, which does its best to pick out ideal settings that dynamically change depending on your location, what you're trying to shoot and other factors.
Regardless of how you feel about the UI, you can't complain that there aren't enough settings. While Superior Auto is there for the quick shooters who don't want to make adjustments or fiddle around with them, there's plenty to keep enthusiasts occupied in the other modes: HDR, white balance, exposure, metering, image stabilizer, ISO, filters, scenes and focus modes are all there. For Superior and HDR features, the resolution gets knocked down to 7MP, but this small decrease won't come as a deterrent to most.
The camera isn't amazing when it comes to low-light photography, either, but there is a lot of variance in quality depending on which mode you're in. Normal mode produces rather dark images; night mode does a good job at picking up extra light, but you often get blurry shots; pics taken in Superior Auto mode typically aren't fuzzy, but they tend to be noisier than we'd like. There are a few other modes you can experiment with, such as night portrait and "backlight + HDR," but we typically got mixed results with most of them. All said, there doesn't seem to be a perfect setting, but with a little bit of tweaking, you'll find the mode that works best for you.
Pro tip: If you're the spontaneous type who likes to take pictures on the fly, there's a "small app" for the camera in which the viewfinder can share screen space with other apps. Additionally, we experienced problems getting the shutter key to recognize our touch on multiple occasions; we often had to press the button more firmly in order to actually take the picture, so if you're in a noisy environment and can't hear the shutter sound, double-check the gallery to make sure your snapshot is actually there.
Performance and battery life
Without a doubt, the Snapdragon 800 delivers impressive results. Crazily enough, we'd had few (if any) concerns with the Snapdragon 600's performance, so the benefits of the faster Krait 400 cores are only seen in the most processor-intensive of tasks. Needless to say, the phone handles all of those tasks ever so smoothly, even when they were all running at the same time. After looking at the benchmarks, it was pretty clear that Sony's UI is a little slower than stock Android in some instances, as our CPU-related results were consistently worse on the Z Ultra than they were on Qualcomm's development devices (MDPs). That said, the Ultra exceeded our expectations for its JavaScript performance, as its SunSpider browser score was the lowest we've ever seen on a smartphone. Speaking of web performance, its Vellamo results were on par with the Snapdragon MDP.
Since this is the first Snapdragon 800-powered phone we've reviewed, that also means it's the first Adreno 330 GPU we've tested. Qualcomm claims a 50 percent boost in graphics performance over the Adreno 320 found in the Snapdragon 600 (the chipset used in the HTC One and Samsung Galaxy S 4), as well as developer support for OpenCL and OpenGL ES 3.0. Let's check out the full suite of benchmarks:
Sony Xperia Z Ultra | Xperia Z | Snapdragon 800 MDP (phone) | |
---|---|---|---|
Quadrant 2.0 | 18,966 | 8,019 | 22,022 |
Vellamo 2.0 | 2,957 | 2,198 | 2,914 |
AnTuTu 3.2 | 29,377 | 19,876 | 33,828 |
SunSpider 1.0 (ms) | 431 | 1,900 | 674 |
GLBenchmark Egypt 2.7 HD Offscreen (fps) | 23 | 13 | N/A |
CF-Bench | 31,702 | 16,079 | 33,876 |
SunSpider: lower scores are better |
While much of the same could be said about the Adreno 330 and its graphics performance, this is the area in which the average user will likely experience the greatest gains. We gave Riptide GP2 more than its fair share of testing in the last few days, and we marveled at the amount of intricate details it was capable of pushing to the screen without any sense of lag or delay. We also ran Epic Citadel and got similarly satisfactory results.
For our standard rundown test, we decided to try something new: instead of playing videos on an endless loop, we had a browser cycle through a series of 10 popular websites (including our own, naturally) at 55 percent brightness until the phone drained to 15 percent. The total test took four hours and eight minutes; since this is a new benchmark, we made sure to have some other phones to compare it with. The Galaxy Note II went for 5:28; the Xperia Z lasted for 3:31; and the Galaxy S 4 got through the same test in 3:35. (On a happy note, the Ultra's Quick Charge capability allows it to power up faster than many standard devices.)
Don't even think about gaming for a lengthy period of time. On multiple occasions, we sat down and played Riptide GP2 for hour-long spurts, and the average battery drain was roughly around 40 percent. The experience was fantastic and among the most realistic we've ever seen on a phone, but make sure you're sufficiently charged or close enough to an outlet when you begin your quest for water-racing domination.
We were otherwise pleased with most other aspects of the phone's performance. We used the navigation for a full 40 minutes and the GPS followed us the entire way. The speaker was loud and clear enough for listening to music and watching videos without incident, but it wasn't anywhere close to being the loudest phone we've reviewed. Call quality wasn't bad, although the phone is so large that it admittedly took us a few tries to get our ear in the most optimal spot. By default, the audio was weak at the low end, but we were able to improve that somewhat after tweaking the EQ settings.
Pricing and comparison
The Sony Xperia Z Ultra, priced at roughly $675 on Negri Electronics for the HSPA+ version (the North American and European LTE models are on pre-order for $770 and $840, respectively), occupies a very unique and lonely place. Its closest competitor in size, the Galaxy Mega ($570), doesn't pack many high-end components and seems to suit users who prefer size and price over functionality. The Ultra, on the other hand, takes many of Sony's best features and top-end components in an attempt to make it appealing to more than just people with abnormally large hands or a lust for tablet-like displays. It may remain the size champion for a while, too; we're not expecting HTC's and Samsung's upcoming contenders to be this large, though we'll have to wait and review the devices before we can confidently say whether or not they're a better deal. For now, however, this is the best phone over the 6-inch threshold that you can buy.Wrap-up
Edgar Alvarez contributed to this review.
Sony
Xperia Z Ultra
Pros
- Beautiful display
- Sleek, gorgeous design
- Waterproof
- Powerful performance
Cons
- Awkward to hold
- No camera flash
- Battery life is decent, but doesn't live up to expectations
Conclusion
The Z Ultra is a powerful phone with a great display, but your
purchase decision will ultimately depend on the price and how well the
phone fits in your hand.
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